Find out more about our students projects, in their own words.View Student Projects
Project Name: 'Using 3D motion capture for sound synthesis'
Student: Marc Richards
Using Leap Motion - a 3D motion sensor, with MAX/MSP - an audio programming language, I have developed a piece of software that allows the user to manipulate grains of sound through hand and finger gestures and without the need for human touch.
Project Name: SocialSound: A collaborative social media app for Android
Student: Tom Hobbs
SocialSound is a collaborative social media music app that allows you to select your Facebook friends and playback everybody’s musical likes via YouTube. This project has provided me with a brilliant opportunity to learn how to interface with a number of services including Facebook, Google and YouTube. By adapting the Agile Methodology SocialSound was developed in 3 iterations; each incorporating a phase of user testing. The user firstly logs into the app with their Facebook account and selects friends who they want to add to the music playlist. Once friends are selected the probability of each friend’s music being played can be adjusted using sliders. A playlist can then be generated which will play a YouTube result for a Friends like on Facebook. SocialSound encourages users to expand their music likes by providing a button alongside a friend's music that directly links to the Facebook page so they too can like it. The app will play back a continuous stream of music making it the ideal accompaniment to a long car journey or for use at a party.
Project Name: Sequent: S.M.W. Synthesiser
Student: Tom Clarke
Dubbed ‘Sequential Multiple Wavetable Synthesis’ for the purposes of the study, the proposed method of synthesis was investigated as a tool for music production. A variation on more established multiple wavetable methods, it allows an oscillator to loop continuously through a user-specified number of waveforms, cycling through the ‘bank’ sequentially. To aid use of the waveform bank, implementation of a waveform editing interface was also explored. Steinberg’s VST technology was used to create a Sequential Multiple Wavetable Synthesiser plugin, able to be used in a music production environment, before analysis software was used, and user tests were undertaken, to examine the plugin in an attempt to prove whether the method of synthesis is suitable for use in music production.
Project Name: "Bear in Math" - Teaching children mathematics using gamification
Student: Diana Stancheva
My project focuses on how we can effectively use computer games to teach basic mathematics to children by using gamification methods. The application I made specifically targets children aged 5 to 6 years and offers them a fun approach to simple mathematics (addition) in order to show that games can be a useful educational tool.
Project Name: Emergency Pipeline Repair System
Student: Matt Fletcher
Front End Engineering Design of a Hyperbaric welding chamber, Work included welding habitat design, life support systems and pipe handling capabilities for oil pipelines in emergency repair situations at depths of up to 300 metres of Sea water.
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Recap - FoDI 2013
Every year, the festival showcases the designs, models and prototypes created by our students as their final year project.View Gallery