Find out more about our students projects, in their own words.View Student Projects
Project Name: Adjustable Torque Limiting Socket
Student: Chris Carey
The Adjustable Torque Limiting Socket is an attachment for a pneumatic impact wrench. The attachment acts as a torque limiting socket with a torque adjustability function to allow the impact wrench to tighten bolts to different levels of torque (70Nm to 180Nm) safely and securely. The socket is designed to accommodate automotive mechanics and home enthusiasts that use air impact wrenches. It is intended to enter the market place in competition to the current torque sticks and torque limiting impact sockets that are currently available, offering a single solution that eliminates the need for multiple tools. A digital screen enables the user to identify what level of torque is being applied. Using a capacitive sensor with plates along the inside of the housing, the motion can be sensed accurately as the outer housing is turned around the thread of the inner housing. By turning of the housing around the thread, it compresses the spring inside, thus moving parallel to the side of the housing. The compressed spring and ball bearing clutch system inside allows adjustability and safe disconnection of the delivered torque that is being applied.
Project Name: The NeuroMix: Hands-Free Control of Music and Audio With a Brain-Computer Interface
Student: Joe Hutchinson
Brain-computer interface (BCI) is a technology whereby a person's brain activity is translated and used to control a computer-based device. The primary use of this technology is to provide a hands-free method for disabled people to interact with these devices. Whilst BCIs have shown high amounts of potential, significantly less research has been undertaken to test BCIs as a means for people to express themselves creatively. In addition, the technology is largely confined to research and laboratory-based systems. Therefore this poses the question as to whether or not BCI technology is capable of being user-friendly enough to provide hands-free control for a commercial home application. To test these research questions, the NeuroMix was developed. The NeuroMix is a user-friendly application for the control and manipulation of musical elements within a song. The NeuroMix is controlled using the Emotiv EPOC brain-computer interface headset, allowing one to navigate and control the application without the need to touch anything. The NeuroMix was tested on 21 participants including a sample of disabled participants. The NeuroMix received a highly positive response from test participants, and the results indicate strong potential for brain-computer interface technology as a means for hands-free and more user-friendly control of music and audio than complex laboratory-based BCIs.
Project Name: AmbiGen: a generative music program for use in gallery exhibitions
Student: Andrew McKay
AmbiGen is a generative music system that produces ambient music to accompany gallery exhibitions. AmbiGen makes use of probability theory and stochastic processes in its music generation. This project involved the research, design, implementation and testing of AmbiGen; using mood as an evaluative factor for its musical output.
Project Name: Portable Grabber
Student: Greg Clark
The portable grabber is a compactable reaching/grabbing device designed to aid people in day to day life after hip replacement surgery. There are over 70,000 hip replacements per annum in the UK. The demographic with the highest hip replacement rate is those aged 60-80. An important rehabilitation precaution after the operation is what surgeons refer to as “the rule of 90”. This relates to preventing the angle between the thigh and torso from becoming less than ninety degrees in order to avoid dislocation. Through primary and secondary research it was found that despite existing products functioning to a satisfactory standard, they do not fulfil the user’s need of being truly portable. This leads to patients leaving the aid at home when they are on the go which subsequently puts them at risk. The portable grabber is primarily designed for people aged 60-80 post hip replacement surgery. It addresses the issues of transportability whilst still maintaining its core function of extending the users reach. The product is lightweight, ergonomically comfortable, easy to operate and satisfies the user’s aesthetic requirements.
Project Name: Headphones
Student: Mike Harwood
The idea for this project was developed from the current lack of headphones in the market built for durability and quality. Most of the current manufacturers focus on either aesthetics or sound quality but rarely put much consideration into how the materials chosen can effect the lifespan of their products. This project set out to develop a concept which would be aesthetically pleasing, whilst reinforcing the consumer's perception of quality and durability through the novel use of colour, materials and finishes.
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Recap - FoDI 2013
Every year, the festival showcases the designs, models and prototypes created by our students as their final year project.View Gallery