Find out more about our students projects, in their own words.View Student Projects
Project Name: Headphones
Student: Mike Harwood
The idea for this project was developed from the current lack of headphones in the market built for durability and quality. Most of the current manufacturers focus on either aesthetics or sound quality but rarely put much consideration into how the materials chosen can effect the lifespan of their products. This project set out to develop a concept which would be aesthetically pleasing, whilst reinforcing the consumer's perception of quality and durability through the novel use of colour, materials and finishes.
Project Name: RipLine 270
Student: Matthew Nugent
The RipLine 270 is the most portable wakeboarding winch on the market with a maximum pulling force of over 1200N. The winch features a unique twin drum design allowing for it’s compact size. Wireless controls are built into the wakeboarding handle giving the rider complete control over the operating and speed. Safety features such as the kill switch system mean that if the rider becomes detached from the handle the winch will stop preventing harm to themselves or others.
Project Name: Core Stability Office Chair
Student: Reece Saunders
A problem of sedentary working life and work related back pain; which is the second most common cause of long term sickness in the UK was identified and a design journey was embarked to find a solution to this problem. Different methods were explored to help identify and design a product that would tackle this problem. Using CAD media, a product was designed that incorporates the use of repelling magnets to create the instability the chair required in order to exercise and strengthen the users core muscles in order to help maintain good posture to reduce or prevent back pain.
Project Name: Application researching engagement in KS1 learning materials on a Tablet device compared to traditional paper based resources.
Student: Sam Miller
An application was developed to assist children in the learning of Key Stage 1 Science materials. Research was conducted in the psychology of learning and game design. To discover how to keep a child engaged in the application and learning resources, ensuring the best possible environment for practising said resources. The study aimed to find differences in engagement and learning when using a specially designed application for tablet devices, compared to traditional paper based learning resources.
Project Name: Samantha Johnson
Student: Samantha Johnson
Reach Out is a toy which uses internal balancing beams enclosed in an ABS casing, to aid in building interaction between visually impaired and sighted children aged 4-5 through a matching exercise. The game: The children will identify matching ball pairs from sounds and will collaborate to slot the balls into opposing holes simultaneously. Once each level has a matching pair, the toy will produce a reward sound, allowing the game to restart.
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Recap - FoDI 2013
Every year, the festival showcases the designs, models and prototypes created by our students as their final year project.View Gallery