Find out more about our students projects, in their own words.View Student Projects
Project Name: Is Machinima a viable medium for storytelling?
Student: Luke Bazalgette
This project aims to examine and answer the following research question; "Is Machinima a viable medium for Storytelling?" This was carried out via the means of an extensive literature search and review, assessing current existing Machinima discussion and research. A controlled experiment was created, utilising a film produced by the researcher and a modified Igroup Presence Questionnaire (1997). The film was created using the Source Filmmaker software and applied the art and practice theories of Phylis Johnson and Donald Pettit (2012). A group of twelve subjects were each shown two of six variations of the film. They were then requested to complete a semi-structured questionnaire on what they had observed. Each variation had changes in either Audio Mediation, Visual Mediation or both. The purpose was to ascertain how the changes in mediation affected the enjoyment of the user. The results showed a correlation between increased visual mediation and increased enjoyment of the subjects, whereas changes in audio mediation adhered to personal preference. Following the research results, the researcher concluded that Machinima is indeed a viable medium for storytelling.
Project Name: Phantom Speedboat
Student: Tariq Hussain
The Phantom Speedboat is a luxury hybrid vessel, designed to allow the user to escape to the seas with power and comfort. The project aims to prospectively trick the end user into believing they are not on a boat but in an open space, enticing the unique surroundings. The contrast between the conceptual harsh exterior and the tranquil interior can clearly be seen throughout this project. This has become a strong attribute, as it shows that you can have both power and a peaceful centre, in a single design.
Project Name: Gestural Control for Audio Processing Applications
Student: Josef Metelko
Modern day music production is highly reliant on the use of computers, with most recording and production being done on digital systems. This inherently requires there to be a way for the user to interact with the computer and the digital audio workstation (DAW), which has traditionally been done through either a mouse and keyboard or a hardware controller. However with the advance of technology motion and gesture control, systems are increasingly becoming a more viable control system with the potential to augment or replace traditional established control methods. This aim of this project was to research the viability of gestural control within a music production context as well as the differences between using different types of gestures. This was accomplished through undertaking a review of academic research, existing commercial products and through the development of a system to convert hand gestures captured with a Leap Motion controller into MIDI CC messages which were used to control DAW software.
Project Name: Pure Colour Creation Tool
Student: Gemma Foriter
This project has been focused on two predominant areas, colour theory and ergonomics with the main aim of the device being able to read a colour sample or swatch and transfer this to the intended artwork, whether being digital software or physically hand drawn renders via a CMYK ink cartridge output. This device appropriately addresses common issues and frustrations a designer may have when working on artwork with multiple samples and swatches. With new, innovative and hands free technology enabling both voice, eye and touch recognition which gives the designer more flexibility.
Project Name: Airport Privacy Pod
Student: Oliver Treacy
The project considers the requirements of modern air travel passengers at airports as they travel. Understanding the airline industry and how passengers use airports were key to the design development process. Thorough research suggests that passengers are often overlooked by airports and airlines; a personal and flexible environment is more preferable as it allows the passengers to use this space in whichever way they see fit. This design offers a solution to the problem that all air travel passengers are familiar with - flight delays, long waiting times and transfers - and aims to make this a more pleasurable experience.
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Recap - FoDI 2013
Every year, the festival showcases the designs, models and prototypes created by our students as their final year project.View Gallery