Find out more about our students projects, in their own words.View Student Projects
Project Name: Prism
Student: Chloé Mann
Adult illiteracy is huge problem in developing countries worldwide. A lack of resources and a need to work from an early age to support their family means many people never learn the basics of how to read or write. Prism is a teaching aid that enables classes to be taught at night, in areas without access to main electricity and uses existing resources to do so. Prism is a portable, low cost, long life, solar powered opaque projector, which can project resources such as books, sheets of paper and small chalkboards for an entire class to see and allows facilitators to provide a tailored teaching scheme.
Project Name: Samantha Johnson
Student: Samantha Johnson
Reach Out is a toy which uses internal balancing beams enclosed in an ABS casing, to aid in building interaction between visually impaired and sighted children aged 4-5 through a matching exercise. The game: The children will identify matching ball pairs from sounds and will collaborate to slot the balls into opposing holes simultaneously. Once each level has a matching pair, the toy will produce a reward sound, allowing the game to restart.
Project Name: Tuva: Sofa Design for Contemporary Urban Living
Student: Scott Wilson
The “Tuva” project was born from the knowledge that the UK housing market doesn’t present first time buyers with a viable method of purchasing a home with is big enough to accomodate their lifestyle. The Tuva sofa is an industrial design solution to the problem of small social spaces in the home and presents the user with the ability to make their personal space versatile and adaptive dependant on need. “Revealing lost space” was the primary driving force behind this project and this is ingrained into the charecter and functionality of Tuva. With Tuva’s innovative method of storage the lost space can easily used for another purpose such as hosting social events at home. Scandinavian design has heavily influenced this project with its principles based in honesty, democracy, functionality and innovation. The aesthetic and material selection is also influenced by modern Scandinavain design and this is clearly demonstrated in Tuva’s minimalist final design.
Project Name: Determining If a Combination of Fundamental Heuristic Building Blocks Can Be Combined to Increase the Strength of AI Techniques in RTS Game Scenarios
Student: Peter Stephen
This project looks into possibility of introducing a combination of personality traits into computer controlled agents depending upon the specific RTS scenario they may encounter. Crucially, the main aim is to discover if each combination of traits significantly diverges in performance to make such a trait based system effective. A testing environment, specifically enhanced to facilitate rapid testing, has been created in the form of a simple Real-Time strategy game. 'Planetary Conquest' utilizes the classic Galactic Conquest game mechanics with several extra features such as production structures and orbital defences. A goal based Real Time Strategy AI has been developed which has the capacity to utilize a selection of traits. Rapid testing has been conducted between these agents and a control to determine the feasibility of a trait based system.
Project Name: iBeacon technology as a proximity navigation tool
Student: Andrei Leskovski
This project focuses on the implementation of iBeacon technology (Introduced by Apple in July 2013) to provide Bournemouth University visitors with an alternative method for indoor navigation. The application offers context-aware navigation on the site of the Festival of Design and Innovation. The information, (both visual and audio), changes on an iOS device depending on the user’s precise proximity to one of the hardware iBeacon signal transmitters within the FODI exhibition. Furthermore, iBeacon technology detects when a user’s iOS device enters or leaves the advertising range of hardware transmitters, pushing custom notifications to the device if it has an application installed. The development is done by using hardware beacons manufactured by Estimote. The development process of the project included a performance evaluation of hardware beacons within a variety of environments as well as an exploration as to how different transmitter settings affect the response of the system. The outcome of the evaluation demonstrates the performance linearity, signal interference cases and preferable setting for an optimal operational characteristics within different environments. The final stage of the project testing phase included an interaction of human test participants with the system.
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Recap - FoDI 2013
Every year, the festival showcases the designs, models and prototypes created by our students as their final year project.View Gallery