Find out more about our students projects, in their own words.View Student Projects
Project Name: Investigation into alternative controller approaches for synthesiser sound design
Student: Andrew Marsh
Software synthesisers are often controlled using a keyboard and mouse - devices designed for office work. This project looks at alternative controllers for sound design with software synthesisers, specifically Microsoft’s Xbox 360 controller and Nintendo’s Wii Remote, and evaluates what characteristics they have which are beneficial for a sound design interface, such as simultaneously usable digital and analogue inputs or motion sensors. It is additionally hypothesised that as these controllers are widely known, the difficulty in learning to use them for sound design will be reduced, and that the Wii Remote will be a more expressive controller due to its diverse range of possible gestures. Using a custom-made Max patch, these controllers were tested alongside a conventional mouse interface by a group of people with varying experience in sound design, in order to identify positive and negative aspects of each control scheme. While no single controller was conclusively the best, aspects such as the analogue sticks of the Xbox 360 controller and the motion sensors of the Wii Remote were well received, and these were identified as areas for future development.
Project Name: Procedural Content Generation for Games
Student: Pete Allen
This project demonstrates a procedural generation system which can generate content for video games. The system is implemented in Java using the LibGDX framework, and makes use of task decomposition based threading in order to achieve a high level of performance on the modern CPU. The GPU code is written in the GLSL language and runs under OpenGLES2.0. In developing this system, the project demonstrates the integration of multiple specialised procedural generation algorithms, using XML as a data container.
Project Name: Implementation of a Filter Compaction Unit and Operating Procedures
Student: Charlotte Ryall
The design and implementation of a new filter compaction unit and operating procedures to replace the current equipment carrying out the same task. Tradebe Inutec required a new machine to improve efficiency and safety of a current process. This involved looking at the entire process including the machinery to see where improvements can be made. Manual handling has been drastically improved with the use of conveyors, whilst efficiency is improved with a new location and operating procedure.
Project Name: See Me Care Cup
Student: Greg Furniaux
The See Me Care Cup is a new drinking aid specifically aimed at preventing dehydration in care homes amongst those in the early and mid stages of Alzheimer’s disease. A product was needed which would both remind and aid Alzheimer’s sufferers to drink independently, ensuring better health and maintaining dignity, therefore improving the user’s overall quality of life. The See Me Care Cup features a detachable electronic base controlling LEDs, illuminating the cup at intervals throughout the day. Particular colour usage in the lid and specifically designed ergonomics ensure the resident is able to stay hydrated without a carer’s input.
Project Name: Tablet Dispenser
Student: Stephen Grace
This product is designed to be quick, easy and simple to use. It aims to reduce the day-to-day hassle and stress of organising tablets. It also aims to minimise the risk of mixing different types of tablets together. The dispenser will be targeting adults from the age of 60 to 90. Each dispenser can store up to 88 tablets at a time and users can set alarms for when they would like their medication dispensed. They can also set reminders so that they don’t forget any important doctor/hospital meetings.
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Recap - FoDI 2013
Every year, the festival showcases the designs, models and prototypes created by our students as their final year project.View Gallery