Find out more about our students projects, in their own words.View Student Projects
Project Name: Sequent: S.M.W. Synthesiser
Student: Tom Clarke
Dubbed ‘Sequential Multiple Wavetable Synthesis’ for the purposes of the study, the proposed method of synthesis was investigated as a tool for music production. A variation on more established multiple wavetable methods, it allows an oscillator to loop continuously through a user-specified number of waveforms, cycling through the ‘bank’ sequentially. To aid use of the waveform bank, implementation of a waveform editing interface was also explored. Steinberg’s VST technology was used to create a Sequential Multiple Wavetable Synthesiser plugin, able to be used in a music production environment, before analysis software was used, and user tests were undertaken, to examine the plugin in an attempt to prove whether the method of synthesis is suitable for use in music production.
Project Name: Prism
Student: Chloé Mann
Adult illiteracy is huge problem in developing countries worldwide. A lack of resources and a need to work from an early age to support their family means many people never learn the basics of how to read or write. Prism is a teaching aid that enables classes to be taught at night, in areas without access to main electricity and uses existing resources to do so. Prism is a portable, low cost, long life, solar powered opaque projector, which can project resources such as books, sheets of paper and small chalkboards for an entire class to see and allows facilitators to provide a tailored teaching scheme.
Project Name: Video Game Analytics
Student: Alex Houghton
This project explores how methods for analysing and reading video game analytics can be improved for independent games developers as well as small start-up studios. The project will focus on how analytics that have been integrated into a video game can be managed more effectively and allow developers to get the analytical information they want, when they need it without the need for constant analysis. Alexander Houghton. http://alexanderhoughton.co.uk/
Project Name: Perception of Loudness
Student: James Crichton
This was an investigation into possible techniques to reduce the SPL (sound pressure level) of a sound system to safer levels in order to prevent hearing damage, whilst retaining perceived loudness. The research was test-based and conducted for the purpose of providing feasible solutions for an average nightclub. The results proved several system design and signal processing techniques that could be implemented to give a 5dB or more reduction in SPL, without a perceived loudness decrease.
Project Name: Portable Music Pavilion
Student: Rachel Wilkinson
The Portable Music Pavilion provides a welcoming environment for music lovers of all genres. The driving force behind this design was to look into what makes an atmosphere welcoming and to design a portable structure that captures this essence. The Portable Music Pavilion would be suitable for a variety of pop-up events such as performances within large parks, as well as commercial music festivals.
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Recap - FoDI 2013
Every year, the festival showcases the designs, models and prototypes created by our students as their final year project.View Gallery